Blog

Developer’s blog, news and reviews

Server Issues Update

Hello Engineers, Over the last week we’ve been making adjustments and upgrades to our server system to deal with the server issues we have been facing in Sandship.    Sadly the nature of issues is such that there is no one day fix, and it will take some time, even though we are working day and night to get this done. Most of the issues and crashes people are experiencing are due to that one thing, so when we get this working things will just become very stable in one go. We want to provide more content for you to …

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[Sandship] Patch Notes Android 0.2.14/ iOS 0.2.13

  Other features – Back button functionality completely revamped to use your devices! – Linking accounts Head over to the settings to link your account to an email to never face data loss! – Puzzles can be liked or unliked later Bug fixes – Sulfur powder issue – Rotate Modifier issue – Level 15 sulfuric acid issue

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Note from Rockbite Games

While our new game versions are ready to handle version differences due to updates, we still have some very old game versions (lower than 0.19) that will crash if connected to a new server. We did everything we could to support this for the last 20 days, but it’s now time to update. If your client is version 0.16 or lower, then we recommend updating to latest client, otherwise this client versions will start crashing with our latest server starting Thursday. Updating to latest client will also ensure that your game will nicely handle all future updates.

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Sandship: Upcoming Roadmap

Hey engineers!   It’s been 5 days since release! Now this is great and all, but that also means we finally got the unprecedented amount of feedback. There are a lot of great things about Sandship, we see how many people love it. But there are also a lot of areas we NEED to improve with Sandship. We heard your feedback (it’s hard not to hear when it comes in thousands) and it is a lot of feedback we heard during beta as well – but we can’t fix it all in one day huh. So we have to do …

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Last days before release

Hello, I’m azakhary, and this is my blog 🙂 Yesterday, we sent a newsletter update with the official “release date” (May 7th) and a message – “It’s time for her to wake up”. If you’ve followed us for some time you probably know that “her” is Aya, the Sandship… which made it very tempting for me to start this post with “Hello, I’m Aya, and this is my blog.” I thought I’d make this post personal – about the journey of the developers that helped us get this far. We’ve been working on this for 2 years (or more… I …

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