In light of the current Coronavirus (COVID-19) pandemic and after careful consultation we decided to ask our employees to work remotely. Out of an abundance of caution, the health and safety of Rockbite Games employees and families is a primary concern for us. We will continue to monitor the situation and will provide additional information as necessary. This will cause some delays in our production pipeline, and even though Sandship is nearly ready for release, these last steps will now take a little bit longer. Our thoughts are with those around the world who have been affected by this outbreak. …Read More ⟶
Hey there! And welcome to the 4th Dev Diary on Sandship.
We’ve been super busy on making new stuff; as the release date is closing in, we have to deliver. And really, there’s a lot of stuff going on behind the scenes that you might be interested to learn.
Today we are going to talk about 3 main things: Electricity, Underwell and how our UI overhaul caused us 2 months of delay.Read More ⟶
Harvey was 44th generation engineer on Aya – one of the most powerful sandships in the history of Noranti One. A marvel of engineering and one of its kind – Aya was a fifty feet tall giant desert ship on tracks, spanning 150 feet long and 80 feet wide.
She was at her smallest yet. Sandships – part machine, part organic – tend to grow during their lifespan. After the departure of the 43rd Engineer, Harvey was chosen by Aya in a split second. Never understanding why – he accepted his role, and they became one.
Since then years have passed, and Aya grew to an astonishing size.
In Sandship, players will be able to do a lot of customization, which will come at a cost of hard labor. You will be able to make your own guild icons, badges and logos, as well as customize your buildings, and even ground tiles inside them. And we are not just talking about color, this will be a full pixel art control over 15×15 (not a final number) canvas, that can be printed on. How this works?Read More ⟶