Blog: Deep Town

Developer’s blog, news and reviews

Happy 2nd Anniversary Deep Town!

Deep Towners,   Let’s pop the champagne and grab some cake because today we are celebrating the 2nd Anniversary of Deep Town! We are so excited about this huge milestone and want to say thank you to all our users around the world and our wonderful community that have made us what we are today. We’ve loved watching you being a part of our amazing adventure! In order to celebrate it properly, we’ve birthday gifts prepared just for you! Update to the latest version and head to the in-game shop to claim your gift! Thank you again for these past …

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Expansion 12: Terraforming Change Log

Deep Towners,   The long-awaited expansion is finally released! Expansion 12 – more aptly named Terraforming is a completely new realm of gameplay. Users can now not only visit asteroids, but head to a completely new camp where the main objective is simple – terraform the planet to sustain plants and animals. How is this possible? Minkowski has left us messages in the beacon to head to our new camp where the main objective is to help the planet become habitable and watch how your main camp changes as a result. Prepare to help our planet flourish by fixing the …

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Deep Town: What to expect from upcoming expansion

Hello DeepTowners! It’s been quite some time since the last expansion and we know you have been waiting for the release. We just wanted to make the new expansion perfect for you and hope everyone is as excited as we are! We are yet to announce the exact release date (but will release it soon), but before then, let’s set up some expectations and tease of what is to come!

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Quality of Life – Part Eight

Hello Deep Towners, Pumpkin Madness may be over, but the changes within the game is nowhere near the end. This update features some big changes to the Nuclear Plant and Uranium Enrichment buildings – based on the feedback that we received from the users. The uranium rod recipes have changed – to make it easier than ever to make those rods  An increase in amount of electricity and more time slots for how long to use electricity for (30m, 2h, 6h, 12h) The increase in amount of electricity also includes a reduced amount of rods needed to turn on the …

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Deep Town: Pumpkin Madness

Hello Deep Towners, We need your help! It seems that our mines have started producing pumpkins and last time we saw this the quests led us to build a mega pumpkin. A MEGA PUMPKIN! And it was great because it had special powers on earth ALL YEAR – it boosted our offline mining by 50%. It seems that the Pumpkin Madness came back to haunt us again this year, but this time the spirits have added to their haunting. New locations, new items to jewel craft and use for coins? Even the shops have been revamped and there seems to …

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